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Week 12

This week the team is focused on the beta prototype which is due this week. For the beta playtest the team really want to have all the levels finished so we can get feed back for the new levels as soon as possible. The team was able to complete all the levels and assets for the beta, we also changed the UI to make the game more intuitive for the player.

My contribution this week: This week I first started with some fix with the HUD with the team I edited some transparency and the alignment for the UI. After that is completed the team implement the new UI into the game. This week one of my main objectives was complete the design for the last level as well as the asset to it. For the level design, I wanted to make it more difficult compared to the previous level. I did it mostly with an increase in the enemy amount and a variety of combinations. After the design was done I moved on to making the whole level then adding colliders for the levels. After that, I passed the file to the team to add enemies and effects for the level.


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